Welcome!

I'm Filipe Lacerda,

a team player Game Producer passionate about crafting immersive experiences.

Unity Engine

Avoiding Disaster

After pressing the doomsday button, humanity is long gone, and now our furry and not-so-furry friends have reached for space in search of a better home.

As the colonization business grew, companies started to compete to show that they could build a shelter to resist any disaster.

And of course, it's up to you as their employee to do all the hard work.

Avoiding Disaster is a multiplayer party game about building structures to gain points and using those same structures to hide or escape from disasters in order to keep those same points.

The game originated from a student project and is still in development, now in Unreal Engine.

I'm working as a Game Designer and Producer.

As a Game Designer I'm helping to create and update project documentation and collaborate with different teams to develop game features and systems aiming to sync with the project's vision.

My objective as a Producer is to offer development support to my team and to improve communication between disciplines of game development, ensuring there is a clear workflow.

To achieve this, I organize and document meetings, clearly and accurately track and present detailed schedules, status reports, and other documentation.

Play now!
Unity Engine

Ruins of Steam

A young woman, daughter of a great warrior and a humble weaver went to the frontlines when the machines attacked and ended up mutilated, almost lifeless. However, she was rescued, healed, and resurrected with mechanical parts in a temple to avenge her people.

Explore the ruins of Teotihuacán that are filled with enemies, find survivors, collect manuscripts and fight against the evil that haunts the ancient city.

The game is an Aztec Steampunk RPG game developed as a student project, at PUC-MG.

I've worked on:

  • Content Design
  • Level Design
  • Narrative Design
Play now!

Tools I use

Documentation
Documentation

About Me

I'm based near Belo Horizonte, Brazil currently looking for work and developing an awesome game called Avoiding Disaster, that was awarded as Brazil's national finalist student project in Microsoft's Imagine Cup.

Therefore, I hold a Bachelor of Technology in Digital Games from PUC - MG and I am currently enrolled in a MBA for Project Management from USP.

What I do best

Documentation
Documentation
Ideation
Team Management
Prototyping

Let's work together!

I'm always open for a good and respectful conversation! Feel free to send an email or message me on Linkedin.

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